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InformationEarly Access Patch Notes - 0.3.0b Hotfix 3(pathofexile.com)
submitted 4 months ago by EarthBounder to /r/PathOfExile2 (623.6k)
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[–]EarthBounder787 points4 months ago* (edited 7 hours, 35 minutes after)

Chock full of good stuff to start the week, but in particular;

Reduced the damage for Damage over Time Ground Effects from most Abyss Monsters.

Niiiiiiiice! ^

edit: And Hotfix4 came a couple of hours later. https://www.pathofexile.com/forum/view-thread/3847553

permalinkhide replies (1)author-focusas-ofpreserve
[–][deleted]13 points4 months ago

That's what was killing my 7k hp char in 2 seconds? I didn't even see it on the ground, i assumed it was bleed or corrupted blood or something.

permalinkparentcontexthide replies (1)as-of
[–]dryxxxa15 points4 months ago

Desecrated ground most likely, as it also blocks recovery for maximum fun. 

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]Eriktion12 points4 months ago

Yeah - why are we punishing investment in life regen?

permalinkparentcontexthide replies (2)author-focusas-ofpreserve
[–]DespondentRage2 points4 months ago

Not just life regen, also life recovery in general like stated above, meaning you could chug HP pots to no avail whatsoever.

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]SavlettoI want swords1 point4 months ago

Aha, that explains why desperately slamming life potion didn't help to prolong my suffering whatsoever. The more I hear, the more I'm baffled about these design choices.

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]DespondentRage1 point4 months ago

I've died a shameful amount of times to that degen.. Like other people said, now we just run like little cowards whenever it's around. Even then, who knows if you'll be able to get out when you notice it.

Yeah, the design choice here is stupid AF, imo.

permalinkparentcontextauthor-focusas-ofpreserve
[–]RealZordan2 points4 months ago

It's fine that different defences have different weaknesses, but between the peasoup ground effect and the "can't regen above 50% life", it's rough for characters that rely on regen. Similar to the anti-magic / es guys.

When they are coupled with haste or blink effects the counterplay is so limited.

permalinkparentcontextauthor-focusas-ofpreserve
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