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Chock full of good stuff to start the week, but in particular;
Niiiiiiiice! ^
edit: And Hotfix4 came a couple of hours later. https://www.pathofexile.com/forum/view-thread/3847553
Oh god so good. Even ranged I would wipe them out from the edge of screen and go do something else while it dissipated. Not worth getting anywhere near that nonsense. I don't know how those melee kids do it.
Melee hardcore player here. Mostly just scream and yell.
We die ...
Spamming health pots during every abyss whether or not I could see any degen or not saved me a few times
I specced to increase leech values and speed because of those degens, so glad to be able to move a few points around. Might have an easier time on simu runs finally
Pull em out till there arent enough left to mob you and make you get stuck in the ground effect. You can tank it for a few seconds if you arent also getting shot ten million times
Wake of destruction helps
Bruh I be off in nowhere land on my HC huntress just fucking yeeting twisters into them and running away.
Can't pay me to jump into those things melee. Atleast til I get better at the game.
Lol i gave my monk a bow
Hi, us melee players just suffer*
Always has been.
This starts becoming a problem in Act 1 (blood pools that linger for entirely too long) and never really goes away. It didn't make sense to me back when I first played, and it still doesn't.
Even as someone agreeing with their vision for the game, I don't see how stuff like this helps. All I feel is irritation at having to stand in place until the only path forward clears so I could continue playing.
Omens of amelioration- only thing that keeps me sane when I die to the zillion dps ground degen.
Thorns HC here- its alot of guard and leech. And ehen that fails, prayer. :p
Run, nothing else lol
In poe1 When you go offscreen and the onkill/ground effects stop rendering, they literally pause and reactivate once you go back. Not sure if its the same in poe2.
Armour does not help against damage over time, resistances and life leech/regen is the only defense.
As a hardcore melee both kept me alive and the omen fully restores health on it getting low has been clutch if i was inattentive.
They are dead already
Doesn't help
Idk what that's even supposed to help with
It helps with everything but DOTs lol. Best we can do is stack life regen, which I think most warriors do anyways
I think those DoT doing physical dmg so warrior are fine, but for monk? I don't think so. kekw
Warriors were not fine lol. Still would kill you in about 2 seconds.
Phys dot is not mitigated by armour
Oh really?? I didn't know that damnn
Turned off my 160 regen. Not good at all
It amazes me how stubborn they are with ground effect damage. Feels like every other patch they try and buff that shit back up to un fun levels like we just make up our complaints over here .
Obsessions: ground effects, on death effects, narrow corridors and all sorts of slow effects (especially temp chain and chilled ground)
Those things were a menace when combined with shroud walker
That's what was killing my 7k hp char in 2 seconds? I didn't even see it on the ground, i assumed it was bleed or corrupted blood or something.
Desecrated ground most likely, as it also blocks recovery for maximum fun.
Yeah - why are we punishing investment in life regen?
Not just life regen, also life recovery in general like stated above, meaning you could chug HP pots to no avail whatsoever.
Aha, that explains why desperately slamming life potion didn't help to prolong my suffering whatsoever. The more I hear, the more I'm baffled about these design choices.
I've died a shameful amount of times to that degen.. Like other people said, now we just run like little cowards whenever it's around. Even then, who knows if you'll be able to get out when you notice it.
Yeah, the design choice here is stupid AF, imo.
It's fine that different defences have different weaknesses, but between the peasoup ground effect and the "can't regen above 50% life", it's rough for characters that rely on regen. Similar to the anti-magic / es guys.
When they are coupled with haste or blink effects the counterplay is so limited.
It definitely was, my titan with heal on block feels super tanky but sometimes I just melt to those, it's also pretty hard to see them with all the effects going around the screen
Died 3x today because of this before the hotfix patch happened. Glad GGG took noticed and maybe I can rest easy now on farming abyss
Thank you for your sacrifice o7
That shit was heinous. Now if we could only see it through all the skill effects. I swear GGG managed to make visibility even worse than PoE1 even though we are still in beta, just wait until 20 or so new leagues called things like Mayhem or Carnage.
I can assure you while the visibility in some abyss maps is really bad, even moderately juiced maps in PoE1 are 50x worse. It's just that in PoE 1 you don't really need to know what's happening since you are usually immune to ailments and your skills should clear the whole screen. If something chunks you, you just gtfo with your movement skill.
In PoE 2 every projectile can potentially daze or chill you and then you snowball into a bad situation REAL quick.
Completely depends on what you are playing. PoE2's visual clarity is massively worse than PoE for me, but I have been playing exsanguinate the last few leagues which has almost no visual clutter aspect. Now, if I was playing ManaMan PoE would certainly be worse with a billion frostbolts exploding everywhere lol.
Now just make the mana draining donut not kill MoM characters in two seconds and we're gaming
When does this release? Because if it's already out, it's not enough. If it is, I'll wait and see, but I don't have high hopes. "Reduced" doesn't sound like a forceful enough verb. That shit is the worst.
This ffs. Thanks GGG.
WE DID IT REDDIT
I find it more amusing they are nerfing the dot from an act 1 monster lol. It only took then an entire year to notice that was a bullshit degen.
It was also extremely high, i play HC and often i just wait 10-15 secs before i go looting because it was literally a few secs and u would be gone
What about the green laser that kills me from 2 screens away?
Literally the only reason I hate the fucking game. May have to hop on and play some this week.
That's an amazing change. Those DOTs are fucking terrifying and the Abyss is the only thing that still consistently tends to even oneshot my Invoker.
Wait! Did they do some sh-t on the ground? Never watched it.😅😅
Nice. Green goo and kamehameha was the most annoying one to deal with so far.
This one is godlike. Though I don't die to it anymore unless they got the modifier that disables all life regen, then i die before i understand what happened
ohthankgod