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I would be much happier if they nerfed the rewards a bit, made it faster to get 60 crystals and made it less tedious to try and path of specific places using the roads in temple.
Right now it is another long winded tedious mechanic in an already tedious and boring endgame.
problem isnt reward problem is u getting crystals in low ilvl still make u play a ilvl 81 temple , only solution is ilvl should affect crystals
It's weird they based it off player level. I thought in PoE1 mechanics like this they averaged all the zone levels to determine the final zone. Or there was zone level scaling for things like sulphite.
PoE2 is making obvious mistakes that PoE1 either fixed years ago or never made in the first place.
60 crystals
What are crystals? I have been in the temple allot and never seen one.
The resource you use to open the temple. You get one for completing the beacon in a map. You get 6 you can run one temple. 60 is the limit after getting all the max crystal medallions
Ahh,
Is there a place where one can view them or is it just the red lights on the beacon pad?
The red lights only show if you have 6 or less. Above 6 you only know you have more than 6. Only place where you can view them is before starting a temple.
I see, thanks.
Dose this mean, that if you have 60, that you can do 10 temples back to back without waiting in between?
Yes. 1 run always consumes exactly 6 crystals.