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I really wish they change the scalings for all skills.
A +5 wand with mid rolls is better than a +...
1 month, 2 weeks ago
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Disagree. What’s next after removing it? Critical hit bonus? Crit chance? I dislike that everybody wants to just remove it rather than balance it. It’s a hell of a lot better than the extra damage on tuesdays type of modifiers from other games. GGG just needs to do a little work on balancing some of the modifiers.
Critical hits are worthless without base damage. Crit damage is worthless without crit. Base damage only goes so far without multipliers. Crit, Ailments, Elements, all have nodes and gems that modify their damage output. Like Cast on Crit, Blinded enemies take more damage, damage increased based on the amount of elemental ailments etc.
+Skills is just its own multiplier that has no interactions with the skill tree or gems. It's the most generic damage stat by a mile.
I’d rather have a generic modifier over more complicated modifiers personally. But to each their own I suppose. People would have a lot less issue with this modifier if it wasn’t as powerful as it is, and that can easily be fixed by adjusting a few values here and there.
If they reduce the power it will be useless compared to every other stat. Because all it does is add power with no way to modify it further.
That’s why it sucks. It’s either bis or useless.
Yeah I see what you mean, that’s a good point. It may be that just removing it from weapons then and leaving it for amulets and gloves might be a better way to balance it, still keep it a strong stat, but less availability so it isn’t exactly everywhere. In my eyes getting +4 skills on an amulet is extremely hard and/or expensive to achieve so it should be one of the best rolls you can get on an amulet. Idk, i just actually like the modifier because of the simplicity of it I guess, though I definitely agree it needs to be toned down in ways. Being able to easily get +6 attack skills on every weapon with a cheap essence is not ideal.