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Seeing a lot of people kinda write off this genre in the wake of E33 sweeping the game awards. Sayin...
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Yeah, if I remember right, the RPGs as a game genre started because people wanted video game versions of Table-Top-Games like D&D. Parts of that were actual Role-play elements, but a lot of it was also just the combat aspects of TTRPGs; Leveling up and/or turn based combat.
From there, video game RPGs evolved their own trends and such.
Yeah and the original JRPG developers were every bit as inspired by TTRPGs when they were designing their games as Western CRPG devs were for theirs.
The first Final Fantasy uses the spell slot system and ripped basically the entire bestiary from D&D. They weren't subtle about it.
The developers of early JRPGs straight up said they were inspired by their D&D campaigns
And the reason why Dragon Quest gets so much respect is the first one essentially put a solo session onto a console and the sequels added to that element without losing the basic core mechanics of that first nes game.
The OG director of the Mystery Dungeon saga and his team were fans of the OG Rogue. Torneko and Shiren are outright Roguelike games, complete without meta progression, grid and turn based system, items who can exploit the dungeons in creative ways, etc.
Not a 100% Rogue, but more Rogue-like than most western developers call their games lately as a buzzword.
Also, FF was the first video game I remember being described as an RPG.
It's not even closed to the first video game labeled as an rpg. Maybe one of the first nes games though
And now are so loosely defined there's no clear definition of what a video game RPG even is
Yeah, it's become extremely vague how many "RPG elements" a game needs to be considered an RPG.
Meh, xp leveling system that affects stats and some sort of customization that affects said stats. Also maybe some story thats going on in the background.
Whether its a blank character or named character is mostly irrelevant to it being an rpg or not.
It's really not.
There are very few games where you don't play a role, level up, or have a story...
Exactamundo my good man.
And originally the “role playing” in tabletop RPGs was to distinguish them from war games, in that you “play the role” of one character rather than an entire faction. Granted that could mean most video games are RPGs lol, but the term itself wasn’t based on choice and consequence (which itself varies depending on who you’re actually tabletop gaming with).
Yup there was a metric fuck ton of dungeon crawler style games that came out in the early to mid 90’s, and as you say was pretty much d and d in video game form.
Even the original Diablo was intended to be turn based. They changed the whole game to be live action after the success of rts games at the time, and more modern action rpg’s piggybacked off that.
While you are correct you are ignoring the other parts that made those types of table top games so infatuating. You could put yourself into the game to an extent. You can mold and shape your character and the story based on what choices you’ve made. You were able to challenge the narrative in different ways based on your own line of thinking. You had to work on specific skills to master.
The term RPG means a lot of things, but in the category RPG of the year, E33 was an oval going into a circle shaped slot. It was one end of the spectrum with KCDII being a much more traditional RPG.
At that point it's up to how people interpret the category. If I were to pick the category; RPG of the Year should be the game that best represents what it means to be an RPG, which KCDII fitting that really well.
But it's not that unreasonable for the category to just be "Best game that is an RPG". E33 is certainly still an RPG and, according to those in charge of the rankings, it was a better game than KCDII, so it got the spot.
It's a little disappointing that's how they decided to do it, but I don't consider it the major upset that others are making it out to be.
The term action adventure has been more popularized since The Witcher 3 getting its own controversy around the RPG title. I’m not here to class E33 into a genre, but turn based action adventure is more fitting to me. The same way that Horizon Zero Dawn is an action adventure or God of War reboot is action adventure. Some freedom to roam, heavy narrative focus, but a more streamlined story telling. That’s just me though, who really cares.
How much do your choices really affect in KCD2? Its a retelling of a story thats already happened.
You challenge the narrative in the way the system and GM allow you, just like you would in a jrpg game.
Also what they're describing isnt ignoring anything, The OG dnd stuff there wasn't much story to mold a character sround, it was just dungeon crawls for loot and some tactical combat. It slowly evolved into what you're describing a few editions in.
Western RPGs are "tabletops in video game form." JRPGs are visual novels with gameplay. They're worlds apart.