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Creating a First Time Fun Co-Op Experience(self.projectzomboid)
submitted 4 years ago by dos8s to /r/projectzomboid (539.7k)
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I recently talked some friends into getting PZ and I'd like to get them hooked on their first time p...

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[–][deleted]8 points4 years ago* (edited 3 minutes after)

The Skill Recovery Journal mod is a life savior for a situation like yours. It allows you to make a journal that your character can store in their safehouse and read after they die to regain all their skills back. Some may consider it a little OP, but I think it's perfect if you want a permanent world that grows with you.

I know some like playing with it on, but I enjoy the survival and building aspects of the game more than the killing zombies and dying part so I turn the zombie infection transmission off. Maybe see if that's something all of you would enjoy — and don't forget that settings can always be changed after you start your game.

EDIT: Also check if y'all want respawn on or off. Personally I play with it off cause I feel like it makes more sense, but I know a lot of people use it.

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[–]fuzzus6282 points4 years ago

This is how my friends and I are currently playing, and we're enjoying it. There's still death, but it's not the total gut-punch it normally is, which can turn a lot of new players off. I'm still going to do the normal infection rules in my single-player games, but I'm gonna tone down the power of the skill journal there.

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[–]vanDubya1 point4 years ago

I have a couple of questions regarding this mod that maybe you can answer.

1) if I configure the option to retain 20% of the skills and I die with a character that had lv10 carpentry and set to the book. Do I get 20% of the total exp to get to lv10 or is it 2 boxes out of the 10?

2) does anything happen to the skills on the book after reading it? Or if I set it with lv10 carpentry skill, everytime I read that book I would get lv10 carpentry(or whatever the % I set to retain is). Or do you die and you need to set the book again?

I'm trying to figure out how to possibly set it up on my server, and I wouldn't mind if you got to lv10 carpentry, you die and read it and get a % back but maybe it wipes the book of the prior skills or sets the book to the now retained skills. Something like:

Character 1 has lv10 carpentry and transcribe the book. They die and read the book and get 20% of the skill (if it's total exp I imagine it would probably give them a few boxes). Then it stores the few boxes on the book. That way they can't keep dying without at least a bit of reprecussion or something. 🤷‍♀️

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[–]lochlainn1 point4 years ago

It's measured in xp. So if you have a carpenter, those first three skill levels of carpentrly aren't going to count as xp. Only xp you earn in game counts, and it only counts if it's in filled blocks. Partially filled ones aren't counted.

So you'll get 20% of the total xp back, and it'll fill blocks and (I'm not positive about this part) discard the part that doesn't fill a block.

And AFAIK, the book always retains the xp transcribed into it. So changing profession doesn't matter, multiple deaths in between don't matter, it's like an xp quicksave, you can use it as many times as you like.

So no, no repercussions. The formula is the same every time, you don't get gradually diminishing returns unless you rewrite the book at those lower xp levels. Which would be insane.

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[–]dos8s1 point4 years ago

Sounds awesome. Maybe a really cool element would be when you die your character is respawned and "placed" somewhere on the map and you have to find him/her to get part or all of their skills back, kind of like the journal. To locate them maybe it gives you a broad search area? Also, maybe a setting if you die trying to find them that character is then lost forever.

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