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VideoKilling Floor 3 - Official Scrake Reveal Trailer(youtube.com)
submitted 1 year, 8 months ago by marod to /r/pcgaming (3.9m)
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[–][deleted]105 points1 year, 8 months ago* (edited 1 year, 7 months after)
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[–]DatGrunt:lgbtq-keyboard:48 points1 year, 8 months ago

I love both KF1 and KF2 but KF1 for sure had the better atmopshere. Creepy, unsettling. KF2 felt too sci-fi and "clean" as ironic as that might sound. Still I enjoyed it a lot. The gameplay feels very smooth.

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[–]Froegerer5 points1 year, 8 months ago

Kf2s engine upgrade was a big leap in fidelity, and it lost some of that unreal 2.5 charm. The gunplay and enemy AI was significantly improved from 1 to 2 - its biggest selling points imo. 2s shooting was fantastic.

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[–]Mesk_Arak2 points1 year, 8 months ago

KF2 was quite fun but a change that I personally didn’t like was how, during bullet time, the game turned black and white with only red having. I know I’m in the minority here but I didn’t find it cool or stylish and thought it just made things much harder to see. I couldn’t find a way to disable the black and white effects no matter how much I looked.

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[–]Gigglecreams16 points1 year, 8 months ago

yeah, its supposed to be gore-y and the robots just made the game feel meh. I hope they up the gore and keep to the og mutant human-like clone lore.

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[–]Emptied_Full5 points1 year, 8 months ago* (edited 4 minutes after)

The robots weren't unsatisfying because they were robots, they were unsatisfying because the feedback from landing hits was designed badly. When the update introducing them was dropped, there was some initial confusion in some of us as to whether we were actually damaging them properly. 

It just doesn't feel like you're dealing damage, it demonstrates the same kind of feedback you get in other games when you shoot an armored part of a target that just deflects the bullets. 

They just needed more juice. That's easier to achieve with blood, sure, but there are horde shooters with robots that do it just great. It needed to sound more like bullets were tearing apart metal and visually showing bits flying off with every bullet.

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[–]Gigglecreams2 points1 year, 8 months ago

I dunno, disagree they had no lore or business there. They were robots not angry confused clones.

Also shooting them square in the chest is the solution and they go down pretty immediately.

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