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VideoKilling Floor 3 - Official Scrake Reveal Trailer(youtube.com)
submitted 1 year, 8 months ago by marod to /r/pcgaming (3.9m)
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[–]runnernikolai61 points1 year, 8 months ago

IMO, killing floor 2 was a disappointment compared to Killing Floor but still an enjoyable game. I didn't think KF2 was successful enough for a 3rd game but I'm looking forward to hearing more about this.

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[–]Spoztoast30 points1 year, 8 months ago

Killing floor 2 has been extremely successful what are you talking about..

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[–]DeadBabyJuggler26 points1 year, 8 months ago* (edited 1 hour, 18 minutes after)

I mean...I'm with him. I played the shit out of KF, and I did like KF2 a bit but KF2 felt like it really lost some of the charm the OG had.

The gameplay was still alright. The difficulties on some maps also just weren't tuned properly for HoE either.

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[–]SwagtimusPrime2 points1 year, 8 months ago

The gameplay was amazing and was the number one thing that kept me playing. I don't care as much about the setting or tone. However, the addition of the robots made the gameplay worse because it simply feels unsatisfying as fuck to shoot metal cans compared to flesh, gory zeds.

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[–]Haematobic1 point1 year, 8 months ago

I played the shit out of KF, and I did like KF2 a bit but KF2 felt like it really lost some of the charm the OG had.

Losing the OG voice announcer was one of the many downsides KF2 had.

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[–]RazorBladeInMyMouth-4 points1 year, 8 months ago

He forgot it was also on consoles and a very popular game on those platforms.

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[–]Stoibs23 points1 year, 8 months ago

Yeah same. I put countless hundreds of hrs into the first one but sort of... just dropped off of 2 after a little while and only really dabbled.

Hard to put my finger on exactly why and I perhaps wouldn't go so far as to call it a disappointment, but it didn't really feel the same did it. Maybe it was just a bit too sanitized and didn't have the same 'grungy' feel as the original Mod~to~Game project.

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[–]polycomll30 points1 year, 8 months ago

Killing Floor 1, imo, required a bit more teamwork and was more about holding lanes and then moving quickly when your lanes collapsed. Like a fleshpound bursting through a welded door overwhelming your team. Whereas KF2 was more about moving around the map taking fights. The result being that KF2 feels less intentional with its teamwork.

Also the game increasing its install size to like nearly 100gb kinda killed the quick "jump on to play some games" vibe.

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[–]MotherBeef2 points1 year, 8 months ago

KF2 leaned very heavily into needing to “kite” enemies, more like CoD Zombies. Whereas in KF1 you could hold out areas and defend more. A lot of people didn’t find that shift in mechanics to be particularly enjoyable.

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[–]Froegerer7 points1 year, 8 months ago

Kf2 was a pretty huge upgrade imo. Better gx, ai, gunplay, skill trees, maps, more content.

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[–]Professional_Way49776 points1 year, 8 months ago

I remember they showed this awesome trailer focusing in the gore system, and then when I played it I just couldn't notice most of it, because the game was too dark, and the gore effects were relegated to only some weapons, only sometimes... like you really had to stop and look at the freaking enemy in order to see the actual gore. On that front -at least for me-, it was dissappointing.

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[–]HengeFud4 points1 year, 8 months ago

What? You don't like running round the map in circles for hours?

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[–][deleted]3 points1 year, 8 months ago
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[–]Jacksaur🖥️ I.T. Rex 🦖6 points1 year, 8 months ago* (edited 1 hour, 21 minutes after)

The Zed Resistance mechanics would stop me calling it fair.

It's infuriating to hit an enemy and have less of an effect because "We don't want you using this particular weapon :/".

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]lampenpamRTX5070Ti,Ryzen 3700X,16GB2 points1 year, 8 months ago

There are like 2 out of 50 weapons that have ricochet mechanics...

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[–]Jacksaur🖥️ I.T. Rex 🦖1 point1 year, 8 months ago* (edited 39 minutes after)

Far as I heard on release, it applied to weapon groups on certain enemy types?

E: Derp, I meant the Zed resistances. Guess I mixed up the word for it with community comments complaining about it at the time. Still haven't played 2 as much as 1.

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[–]dajinn1 point1 year, 8 months ago

I agree, kf2 is a massive improvement. Kf1 is good but kf2 was needed so that it could be more than just an unreal mod even tho kf1 is standalone.

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[–]GepardenK5 points1 year, 8 months ago

Kf2 is more polished, but the gameplay is also much more generic.

You're not fighting for space in the same way you did in kf1, where a single breach could quickly cascade into a map-wide retreat. Kf2 is more about running around carefree while thinning herds, like any old horde shooter.

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