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IMO, killing floor 2 was a disappointment compared to Killing Floor but still an enjoyable game. I didn't think KF2 was successful enough for a 3rd game but I'm looking forward to hearing more about this.
Killing floor 2 has been extremely successful what are you talking about..
I mean...I'm with him. I played the shit out of KF, and I did like KF2 a bit but KF2 felt like it really lost some of the charm the OG had.
The gameplay was still alright. The difficulties on some maps also just weren't tuned properly for HoE either.
The gameplay was amazing and was the number one thing that kept me playing. I don't care as much about the setting or tone. However, the addition of the robots made the gameplay worse because it simply feels unsatisfying as fuck to shoot metal cans compared to flesh, gory zeds.
Losing the OG voice announcer was one of the many downsides KF2 had.
He forgot it was also on consoles and a very popular game on those platforms.
Yeah same. I put countless hundreds of hrs into the first one but sort of... just dropped off of 2 after a little while and only really dabbled.
Hard to put my finger on exactly why and I perhaps wouldn't go so far as to call it a disappointment, but it didn't really feel the same did it. Maybe it was just a bit too sanitized and didn't have the same 'grungy' feel as the original Mod~to~Game project.
Killing Floor 1, imo, required a bit more teamwork and was more about holding lanes and then moving quickly when your lanes collapsed. Like a fleshpound bursting through a welded door overwhelming your team. Whereas KF2 was more about moving around the map taking fights. The result being that KF2 feels less intentional with its teamwork.
Also the game increasing its install size to like nearly 100gb kinda killed the quick "jump on to play some games" vibe.
KF2 leaned very heavily into needing to “kite” enemies, more like CoD Zombies. Whereas in KF1 you could hold out areas and defend more. A lot of people didn’t find that shift in mechanics to be particularly enjoyable.
Kf2 was a pretty huge upgrade imo. Better gx, ai, gunplay, skill trees, maps, more content.
I remember they showed this awesome trailer focusing in the gore system, and then when I played it I just couldn't notice most of it, because the game was too dark, and the gore effects were relegated to only some weapons, only sometimes... like you really had to stop and look at the freaking enemy in order to see the actual gore. On that front -at least for me-, it was dissappointing.
What? You don't like running round the map in circles for hours?
The Zed Resistance mechanics would stop me calling it fair.
It's infuriating to hit an enemy and have less of an effect because "We don't want you using this particular weapon :/".
There are like 2 out of 50 weapons that have ricochet mechanics...
Far as I heard on release, it applied to weapon groups on certain enemy types?
E: Derp, I meant the Zed resistances. Guess I mixed up the word for it with community comments complaining about it at the time. Still haven't played 2 as much as 1.
I agree, kf2 is a massive improvement. Kf1 is good but kf2 was needed so that it could be more than just an unreal mod even tho kf1 is standalone.
Kf2 is more polished, but the gameplay is also much more generic.
You're not fighting for space in the same way you did in kf1, where a single breach could quickly cascade into a map-wide retreat. Kf2 is more about running around carefree while thinning herds, like any old horde shooter.