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InformationPatch notes are up!(self.pathofexile)
submitted 7 months ago by dart19 to /r/pathofexile (1.1m)
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https://www.pathofexile.com/forum/view-thread/3787013

Got some really good changes in here, my favo...

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[–][deleted]153 points7 months ago

No svallinn nerfs? Damn i thought it would be nuked from orbit.

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[–]New-Quality-1107190 points7 months ago

They may have bumped rarity. That is the traditional play for meta dominating items.

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[–]Quazifuji53 points7 months ago

It could also just naturally be rarer now that ore isn't guaranteed to spawn every map. If the chance of getting Starfall Crater in a map with ore is the same, then Starfall Crater is effectively rarer which makes Svallin rarer.

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[–]robodrew6 points7 months ago

You can use a Kirac mod to put ore in every map for 3c each time

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[–]Quazifuji15 points7 months ago

Sure, you can also get more ore with scarabs or investing it onto the tree, but presumably not everyone will do that. In Settlers league everyone had ore in every map. In Mercenaries league some people will have ore in every map, while some people will have it in way fewer maps, possibly even none if they block it. Which means that the total portion of maps containing ore across the entire playerbase will still be lower than it was last league. How low depends on how many people use the atlas tree or Kirac mod to increase the odds, but it will definitely be less than 100%.

So the exact numbers may vary, but it's still true that if the odds of a map containing ore having Starfall Crater are the same, then the portion of total maps across the entire league containing it will be lower.

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[–]Moderator-Admin28 points7 months ago

Starfall crater isn't mentioned at all in the patch notes, nor are the other settlers bosses from shipping/mapping encounters. We don't even know if it will be attainable at all.

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[–]Deadandlivin63 points7 months ago

Settlers is core. The Ores and mining them are core.
Pretty safe to assume Starfall Crater also is core.

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[–]grimzecho1 point7 months ago

Fixed a bug where Absolution Minions were unable to use Skills if the Gem was socketed into the Svalinn Unique Shield

I doubt they would include a bug fix for an item that wasn't going to be available in the next league.

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[–]jayd420 points7 months ago

I think they said there would be a note in chat box when a starfall crater spawned in a map.

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[–]lolfail900114 points7 months ago

Fairly sure the Gladiator bug fix is the Svalinn nerf. Tbh it explains it's unreasonable effectiveness, lucky is supposed to be good but Svalinn was nuts. Now we know why.

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[–]Deadandlivin11 points7 months ago

Pretty sure Svalinn only had double block and not tripple block like you suggest.
If it had triple block that would mean you had 96% block chance with Svalinn. And that definitely wasn't the case.

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[–]HannibalPoe7 points7 months ago* (edited 55 minutes after)

Uh, that's only if that bug applied to Svalinn. Svalinn might be entirely unaffected by the bug.

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[–]lolfail9001-2 points7 months ago

Given the sheer unreasonableness tank of Svalinn builds (which if you ran the numbers was absolutely not on the level of them getting hit half as often as 2 roll lucky on 65% block against 75%/75% would suggest)... i will await the actual patch for confirmation.

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[–]HannibalPoe2 points7 months ago

Why the hell would a bug applied to gladiator also apply to Svalinn? You think the line of code said "if(x allocated || Svalinn equipped)"? I imagine the line of code for glad lucky block is entirely indepedent of Svalinn. I played a char with svalinn and a max block eviscerate glad, I blocked a lot more on the glad with worse gear.

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[–]lolfail90012 points7 months ago

Why the hell would a bug applied to gladiator also apply to Svalinn?

Because i know of only 2 sources of lucky block in the game and as a lazy ass developer i know damn well that if you have 2 instances of something, they are almost certain to share the same underlying implementation.

Now, the constrast between triple and double roll lucky is so comical that if you could tell glad is tankier you are probably correct that svalinn was not bugged, but just good (though getting capped block on glad is free, and requires you to wrap your whole build around svalinn on svalinn).

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]HannibalPoe3 points7 months ago

They DO share the same implementation, because PoE is made in C++, and lucky is almost definitely a function. The same function every source of lucky calls, all it does is reroll the number and give the higher result, doesn't really matter what called it.

I suspect glad node accidentally called it twice, but Svalinn didn't.

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[–]RepulsiveCountry3131 point7 months ago

🤷‍♂️ svalinn was quite good on other ascendancies too, except maybe Slayer.

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[–]lolfail90011 point7 months ago

That's my point: svalinn was the survivability cheat code for literally every non-Zenith/non-EE build in the league.

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[–]sips_white_monster1 point7 months ago

wait are you telling me i've been playing with basically triple block calculation on my bleed lacerate glad builds for a whole year? i wonder if this was up all the time or just situational.

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[–]Deadandlivin0 points7 months ago

This most likely wasn't the case.

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[–]psychomap2 points7 months ago

Might not be available at all

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[–]grimzecho1 point7 months ago

Fixed a bug where Absolution Minions were unable to use Skills if the Gem was socketed into the Svalinn Unique Shield

I doubt they would mention it in the patch notes for a fix a bug if it wasn't going core.

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]psychomap1 point7 months ago

Well, it's going to be in Standard.

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[–]Project_Raiden-49 points7 months ago

It’s not that good

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[–][deleted]16 points7 months ago

What? It was one of the best defensive items in the game for the past year, so many meta builds used it.

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[–]Dopa-Down_Syndrome6 points7 months ago

Only people starved for attention says this.

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