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https://www.pathofexile.com/forum/view-thread/3787013
Got some really good changes in here, my favo...
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New Champion node and Celestial Brace - 84% attack speed with 36 fortification.
Replica badge of brotherhood and ralakesh gives 6 more with little investment. Plus one frenzy ring and the mirror ring gives 2 more.
44 fortifications, 8 endurance charges and 8 frenzy charges, decent defense layer as well. Could work.
Not the Ralakesh changes, I think. You only get 1 set of maxed charges now.
It doesn't affect us. You only need the endurance charge version of ralakesh now. That's it.
Frenzy charges you don't need to have at max, you will cus it's so easy to do it, but you technically don't have to.
Or tapping Enduring cry with Warcry mastery. Natural Authority also comes with 8% more damage for 5 passive points. Boots aren't a ton of power, but Ralakesh are pretty dead now imo for most use cases
Basically it's +5 from passives (Steadfast wheel), Replica Badge for +6-8, +5 from Lethal Pride is pretty doable, so one is at 36-38 Fortification and idek whether Celestical Brace are worth it at that point. One can also craft some +1 max frenzy, attack speed warlord gloves or some decent gloves with eldritch implicits which might be better overall.
40ish Fort without Celestial Brace, 50ish with. 120% inc aspeed overall with Celestial Brace, without one'd be at 60% (from fortify scalings) + 16% (suffix) + 10% (t4 exarch implicit) = 86%. 34% aspeed is cool and all, but at that point it's mostly about the defense from the fort stacks.
Celestial Brace probably comes out ahead in most scenarios overall numerically due to unconditional defenses, but rares give some nice flexibility to pluck holes. Be it suppress, influence mods or eldritch implicits.
My question is whether you still lose an endurance charge from the badge if you use a strike skill (glove effect triggers), if you are permanently at max fortification?
I would assume that it we would lose them yeah. Tho it does depend on how they implement it.
If they make it that we can have only one stack of fortification and it's always max value, then we don't lose endurance charges, cus we can never gain new stacks of fortifications. However if they don't put that cap on we will still lose endurance charges from the interaction cus we still technically gain stacks of fortifications.
To play it safe I think I would play around a non-strike skill anyways. If I want to go for impale scaling, what would be a good non-strike skill to use? I'm thinking maybe ground slam (potentially of earthshaking)?
Alternatively run Replica Farrul for charge gen, then you can use olessya belt and a mark on hit + tree cluster to get frenzy gen.
Then just run viper strike or something.
Also don't forget lethal pride offering some as well.
You think you can integrate the infinite ward build with beacon of madness into this? That would be an extra 15 max fortification.
could add some of those increased gloves bonuses runegrafts on top