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InformationPatch notes are up!(self.pathofexile)
submitted 7 months ago by dart19 to /r/pathofexile (1.1m)
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https://www.pathofexile.com/forum/view-thread/3787013

Got some really good changes in here, my favo...

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[–][deleted]52 points7 months ago
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[–]Salt-Lifeguard409398 points7 months ago

Honestly that's probably a buff. Solving phys max hit was the hardest aspect of playing elementalist

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[–]psychomap1 point7 months ago

Well, if you stacked golems before you also lost a bunch of physical damage reduction to the Chaos Golem change, so that's a bit of a wash. But it helps with the Elementalist builds that didn't do that.

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[–]SyfaOmnis2 points7 months ago* (edited 4 minutes after)

I'm surprised that with the golem changes they didn't add phys reduction into the stone golem, as it currently isn't doing two things like most of them now do. Edit: I missed the change earlier.

Stone is just life regen. Edit: now gives defenses too.
Chaos is DoT and Chaos damage resist (not actual res).
Ice is Crit and Accuracy.
Fire is damage and AoE.
Lightning is attack/cast speed and mana regen.
Carrion is minion damage and nothing else still.

With edits, maybe carrion could be the phys res?

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[–]game-designer-rat41 points7 months ago

Well, Chaos Golem now has damage over time multi that you can increase with buff effect, so not all is lost. Also, that's a massive, massive defensive buff.

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[–]Zeal_IskanderSynthesis Above All9 points7 months ago

Im tempted by golemancer. Like, really, really tempted.... surely its not a bait. Surely.

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[–]CyphafrostPathfinder4 points7 months ago

Don't people normally hit DoT cap anyways, making this a SIGNIFICANT buff at high investment?

Might be less DPS early league but for sure way more comfy due to tankiness, either way.

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[–]Gulruon-3 points7 months ago

17% dot multi is not massive any time other than early game before you get jewels and shit, especially for something that takes skill slots and can die. Like any other damage bucket, DOT multi is worth less the more you have, but even in a situation where you had literally no other sources of it (which is not realistic in 2025, but whatever), its max 17% more damage. Realistically it's probably like a conditional 4-5% more damage multiplier on a minion that's probably gonna die a lot in hard content given you have no minion survivability passives, and saying you can improve it with buff effect ignores you have to invest into getting that effect. Versus a 25% more multiplier that was always in it's own damage bucket and thus never diminished and was always present if you made sure fire was your biggest hit.

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[–]ThrowRAZodInstitution of Rogues and Smugglers (IRS)12 points7 months ago

Get the golem node and it’s doubled, so it’s a ~32% multi. I still think it’s a net nerf, but lots of fire skills got damage buffs, so I think it’s a damage neutral change if you take that node. Have to wait for POB for real math

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[–]Gulruon-9 points7 months ago

Ah yes, just get an entire extra ascendancy node to get a jewel's worth of dot multi (conditioned on your minion not dying, of course). Between Shaper of Flames, Shaper of Storms, Shaper of Winter, and the 2 nodes to get enhanced exposure, that's ALREADY 1 more ascendancy node than you have the points for, and all of those are 10,000 times better than the golem node if you're not playing a golemancer. Also, only BAD fire skills got buffs. E.g., Wave of Conviction is one of the most popular ignite elementalist skills due to the ease with which it gets online and the built in high exposure, zero buffs.

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[–]ThrowRAZodInstitution of Rogues and Smugglers (IRS)9 points7 months ago

Where are you getting 32% multi and 34% chaos res on a jewel? I gotta find new jewels

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[–]Gulruon-9 points7 months ago

You didn't mention the chaos res. And it's good that you didn't, because if you did, I'd have told you that relying on a fragile minion that IS gonna die to cap res is an even worse idea than relying on that minion for DPS. Also, you're using 32% multi like you're actually getting that. What are you dropping? Exposure/flames/stores/winter are all WAY more damage. You're not taking the golem node, ever, and if you are, you're making a mistake.

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[–]sporadicprocess20 points7 months ago

I think the issue is that it made it so that playing Ignite on any other ascendancy was wrong.

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[–]Chiron19919 points7 months ago

It still is wrong after the change because of "All Damage can Ignite". Having not one but five sources of base damage is way more valuable that a 25% multiplier. Only exception being Burning Arrow of Vigor.

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[–]eiris9116 points7 months ago

Pretty sure that's a big buff, not a nerf

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[–][deleted]2 points7 months ago
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[–]gandalfintraining2 points7 months ago

It's not even great for defence, can't believe there's no other comments pointing this out, you have to hit the mob first to ignite it, meaning your entire defensive layer is going to be down at the point where you're most vulnerable (accidentally dashed into big pack, gigaspeed rare on your ass and you can't stop to cast etc etc).

The defensive aspect of the node is a complete bait, anyone that takes this in hardcore expecting it to help with phys damage is gonna find themselves in standard pretty quick.

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[–]justanotherbody5 points7 months ago

the 40% conversion stacked with cloak of flame and decent fire res makes ignite elementalist ... kind of tanky

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[–]Jarpunter3 points7 months ago

Conversions on the outgoing side and the incoming side do not stack additively, so it’s not quite as good as it sounds. This does stack with Kaoms Binding though.

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[–]Quazifuji4 points7 months ago

It's still effectively 64% phys taken as fire, which is very good.

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[–]tomatonoal4 points7 months ago

While ignite archetypes haven't been very strong for a while now, the new effect is a massive defense buff. Together with the change in the Ice ascendency, Elementalist can actually be somewhat tanky now imo.

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[–]Czerny2 points7 months ago

For all the ignite builds I've played, at least, that is a buff. Ele has a really hard time building physical defense so this is essentially a free lightning coil support. Your early game damage is going to be a bit weaker but I think it will be worth the trade off.

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[–]psychomap2 points7 months ago

I think that opens up ignite builds to more build variety instead of always going Elementalist.

It's a nerf to ignite build dps, sure, but you can still get damage elsewhere, and this is a nice defensive benefit for both ignite and non-ignite builds that can ignite.

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[–]tobsecretHalf Skeleton1 point7 months ago

I was under the same impression but at least for Maw of Mischief it's probably fine. We'll most likely take Shaper of Winter now. Chill is a nice ailment and we usually don't have many sources of increased damage taken (unless there's an easy way to access covered in ash). It does mean we'll need to solve ignite chance now, so we'll def need to take some on the tree in the beginning. 

Everyone talks about phys max hit but tbh this is a really unreliable form of defence for Maw. If you're playing EA ballista on the other hand you'll probably want to take it to help your phys max hit. 

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[–]JolteonSQ1 point7 months ago

I was pretty set on running marionette maw of mischief elementalist before patch notes. Would the changes to golems make them the better option now or would running both be the play? If you are suggesting to drop Flames for Winter, ignite chance should be easy to come by via items + tree but where would the chill effect come from? Tree as well?

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[–]tobsecretHalf Skeleton2 points7 months ago* (edited 3 minutes after)

It should still be a really strong build. Yes we go marionettes even with the changes to golem buffs. 

I don't think you'll need much chill effect bc your base hit is so huge. You might annoint Ash Frost and Storm but we'll just have to get to end game and see how good the chill values we get are. 

That + unbound ailments should get us pretty decent chill values. 

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[–]JolteonSQ1 point7 months ago

Ascendancy wise it would be Heart of Destruction, Mastermind, Shaper of Winter, and Bastion?

It's my first time going to play the build and from research I saw a few variations of item and ascendancy choices. Rare dot scepter vs scourge, svalinn/ aegis aurora vs Bitterpoint, replica emberwake vs polaric + berek's, etc. I assume now it'll be best to go with Bitterpoint given the new +1 spectres unveil but what setups have you found to be more affective? Especially early on.

Side note: What do you think of potentially using AG with gear to pump it's max HP and explode it on non-phased bosses (eater, exarch, etc.)

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[–]tobsecretHalf Skeleton2 points7 months ago

Yes, that ascendancy setup sounds correct. Idk what your starter is but def don't run Maw if you don't have 100% ignite chance. The setup you described is for after you fixed ignite chance. 

Yes, there are a lot of potential item setups. I play SSF only, so I tend to recommend setups that work there.

In trade you'll probably want to go Svalinn and then a strong elegant hubris setup. Bereks for mapping, although I tend not to run it once I have high enough damage bc mobs just die from ignite prolif.  Replica emberwake is the highest damage but it leads to really short ignites. If I were you I'd just try out both and see what you like. Scourge until you have a rare +2 minion wand with dot multi that beats it. Pragmatism for spectre levels.

You can try out bitterbind point but it will make you a lot squishier. 

I have thought about an AG for bossing. It's almost certainly going to be a high-end strategy for bossing. 

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[–]DerwentonElementalist-26 points7 months ago

No, it wasn't. What is the real chance that these changes are made by AI? All super useless skills have been improved by about 20% lol

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[–]HannibalPoe1 point7 months ago

0%.

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