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What's something about game development that you wish someone had told you before you started? Not t...
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Did you ever work on a large software project? The computer might not care (although it's real easy to blow up compile times in C++) but there will come the point where you just don't find shit anymore and it becomes legit difficult to navigate the project or understand what is actually happening.
You don't organize and write readable code for you right now but for you in half a year when you have to fix a bug.
Yeah, but I was taught to write readable code.
I don't personally think its a great idea to create an unreadable mess, but the world isn't going to stop turning if you do it anyway.
Just to add. It’s also a good idea to document the code as you write it - proper documentation can be written with AI help. I’m not talking about just comments, but those are important too. It’s also not a bad idea to document a UML like diagram for visualization of class structures and hierarchies. There are tools that can help with that as well.