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What's something about game development that you wish someone had told you before you started? Not t...
7 months ago
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Like anything in life it's all about balance, I have just started my journey and have 2 children, but I'm swapping my game/movie time for something a bit more productive.
Productive in the sense of producing something or productive in the sense of making you money? Because if you want to make money I'd highly suggest you don't make games. The chances are so slim that you'll ever release anything people will buy that putting that time into something that might be able to bring in more money reliably is technically more productive. If that is your definition of productive.
Like, if games are a hobby, that's cool. I do that. That also means that you don't have to worry about wasting time.
If games are supposed to be a side hustle, that's a tough sell in my opinion.
I meant productive as in learning new skills instead of playing games every day. I'm 40+ years old, I have plenty of money already.
Name checks out.
I fantasize about creating a hit, but I'm also loving learning and creating. I'd be proud and satisfied even if it's just my wife and kids that enjoy the game. I wouldn't turn down fame and fortune, but not if it comes at a cost to my family (and health etc).
I do too, I'm sure everyone who does this as a hobby does. I had a little success in the music industry when I was younger and enjoy art and creativity as a whole, I wish I had started doing this earlier but hey..
I feel you. This isn't even my first swing at game dev - I just kept bouncing off as soon as things got harder but this time it's sticking and I'm really, really enjoying it.
What engine are you using?