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DiscussionWhat's something about gamedev that nobody warns you about?(self.gamedev)
submitted 7 months, 1 week ago by BMB-__- to /r/gamedev (2m)
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What's something about game development that you wish someone had told you before you started? Not t...

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6 months, 4 weeks ago
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7 months, 1 week ago
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[–]DATA32340 points7 months, 1 week ago

Players will exceed any QA testing within the first 5 minutes of playing,

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[–]itsyoboichad153 points7 months, 1 week ago

Built a simple zombie swarm game as a prototype, wanted my friends opinion on how it feels. I send him the zip file.

"It doesn't run"

"It doesn't run?"

"It doesn't run"

"What do you mean it doesn't run?"

"Look it doesn't run" shares his screen. It doesn't run.

"... *sigh. * okay."

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[–]tcpuklCommercial (AAA)64 points7 months, 1 week ago

That's due to coverage. Unless you have a million testers your never going to find everything a million players can.

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[–]dxonxisus33 points7 months, 1 week ago

coverage in terms of numbers but also in terms of devices and OS versions

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[–]BMB-__-41 points7 months, 1 week ago

and find bugs and glitches in the first 10min you have been looking for months...

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[–]reality_boy20 points7 months, 1 week ago

My boss wisely says that one error report from a play test or represents 5,000 users. You have to be hyper focused on what your testers tell you, if you have any hope of catching all the bugs. Spoiler, you’ll never catch them all…

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[–][deleted]15 points7 months, 1 week ago

As a QA tester of almost two decades, I am so happy you posted this (and it's the top comment). I'm constantly telling new testers that no matter how much we hammer on a project, there's no such thing as a "bug free game". Even Pong had bugs.

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[–]DegeneracyEverywhere1 point6 months, 4 weeks ago

What kind of bugs did Pong have?

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[–]kiokurashi2 points7 months, 1 week ago

This is the only reason I like Steam's Early Access. Both because it's not called "Test my probably buggy ass game for a price" and because I can launch in that for a few months where I hopefully get enough variety and responses to fix everything before going full release at a higher price (technically the intended price, but I feel that if people are going to beta test my game the least I can do is given them a discount).

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[–]ijkxyz1 point7 months, 1 week ago

While this is true, I feel like everybody knows this, including the players.

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]DATA321 point7 months ago

I would buy this if I didnt constantly hear " dO thEy EVen HavE qA TesteRs?!?!" :I

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