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Humor / MemeAlliance trying to get into Thunder Bluff like(v.redd.it)
submitted 3 years, 4 months ago by Grim_Bubbles to /r/classicwow (705.9k)
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[–]obvious_bot:horde::mage: 143 points3 years, 4 months ago

But the rest of the horde can all portal in for reinforcements/resupplies. Or is this in a hypothetical TB stands alone situation?

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[–]bathwizard01100 points3 years, 4 months ago* (edited 1 day after)

Yeah, there are already undead mages under Spirit Rise. As the Tauren capital I would expect foreign emissaries to be there, some of whom would be mages.

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[–]kakurenbo180 points3 years, 4 months ago

Lore wise, portals aren’t as accessible as they are to players. Like resurrection, portals are a gameplay convenience. This is why throughout the story, you don’t just have mages sneaking into places and opening a portal for invasion.

If you played BfA, think of it more like the War of the Thorns when Darnassus was being evacuated. It took several mages to hold open a portal for only a handful of elves (comparatively speaking) to make it through. And they didn’t get to follow them.

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[–]LeorickOHD47 points3 years, 4 months ago

Yet during WOD the alliance easily had a portal open for the garrison campaign to bring tons of supplies through lol. Not saying you're wrong. Just a lack of consistency on blizzards part.

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[–][deleted]18 points3 years, 4 months ago

If your argument ever starts with or includes “during WoD” just stop and rethink if you actually wanna use WoD to defend/support your argument lol

Not only is it’s lore a retcon pile of dogshit, it’s the most widely hated xpac ever — specifically garrisons too lol.

I get where your comment was going but as soon as I read WoD I hated you (not rlly) for reminding my brain that it existed

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[–]jschip:warlock: 24 points3 years, 4 months ago

Imma say it BFA and shadowlands were worse than wod. Wod had many many flaws. But the raiding and dungeons were probably the best the game ever had.

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[–]ShadowsDemise4210 points3 years, 4 months ago

also just seeing draenor in it’s prime was enough for me to not completely hate the expansion, though it has been one of my least played ones, followed by shadowlands

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[–]jschip:warlock: 4 points3 years, 4 months ago

Blizzard art team stay winning.

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[–][deleted]2 points3 years, 4 months ago

Thank god I didn’t play either

Played legion and liked it but quit before it ended and never got into bfa, heard bad things. Same with Slands.

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[–]herites1 point3 years, 4 months ago

I kinda liked BFA, the lore and the dungeons/raids were pretty good.

Shadowlands isn't bad either, it just doesn't feel like Wow, feels like a generic fantasy mmo.

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[–]jash2o20 points3 years, 4 months ago* (edited 3 minutes after)

But the raiding and dungeons were probably the best the game ever had.

Umm what? It’s definitely still some of the worst in the game, not the best. You like the color brown? You like orcs and ogres? How about ALL brown, orcs, and ogres?

The best part of WoD? When the last patch came out. It brought a raid thematically closer to legion than to WoD and it was immediately way better. It also signified the end of WoD, which the players appreciated as well.

BfA and SL had a more enjoyable story by far. WoD was literally just “Warcraft: What if? - What if the orcs never drank demon blood??? They’d still be bloodthirsty psychopaths, who coulda guessed that one?

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[–]Snowyjoe3 points3 years, 4 months ago

I think people are getting rose tinted goggles for WoD now.
I really can't think of anything in WoD I enjoyed.
Garrisons were horrible and the whole expansion was horrible because EVERYTHING was tied to Garrisons.

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[–]Carvemynameinstone1 point3 years, 4 months ago

Garrisons were a cool concept but flawed, trashran was trashran.

But the dungeons raids and levelling was amazing. BRF is one of my top tier raids.

Sadly at least a third of WoD was just abandoned, rip Ray D. Tear.

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[–]jschip:warlock: 2 points3 years, 4 months ago

You must not have done a lot of raiding in wod if the only thing you can think of is brown and orcs. Wod raids are some of the most memorable in the game. You have a literal train boss. Stampers, the rock boss in high maul that split, Guldan/ archomond, ore-gorger, the heart of the furnace. There are actually so many amazing boss fights in that xpac and the legendary ring is still the best legendary to ever exist.

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[–]jash2o2-1 points3 years, 4 months ago* (edited 7 minutes after)

Literally couldn’t care less about any of those bosses. And you’re delusional if you really think the ring is the best legendary ever, like hilariously delusional, because it’s the worst one by far.

You literally must’ve only played WoD, I feel sorry for you.

Edit: All the bosses you listed are shades of brown, gray, or black. But ya, tell me more about how memorable they are.

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[–]jschip:warlock: 5 points3 years, 4 months ago

Sorry since I did not make it clear I meant the mechanics of those fights.

Also you are the weirdo focusing on skin color In a fantasy game.

Also I’m sorry that my person opinion about the legendary ring set you into a fit of rage.

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[–]st-shenanigans-2 points3 years, 4 months ago

Hard disagree here, if I want to play in bfa or sl, I ALWAYS have something I can do that's meaningful to my character's growth. In wod all you had to do were raid, ashran, or farm in your garrison.

Challenge modes, I guess.

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[–]comegetinthevan:alliance::hunter: 4 points3 years, 4 months ago

WoD was fine other than the content drought, Better than this borrowed power bullshit we have had for 3 expansions.

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[–][deleted]-1 points3 years, 4 months ago

Disagree

Garrisons were TERRIBLE

Also I haven’t played retail since mid legion so I can’t comment other than saying it doesn’t LOOK appealing at all

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[–][deleted]5 points3 years, 4 months ago
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[–]LeorickOHD2 points3 years, 4 months ago

The one made by mages of stormwind, after you've escaped the iron horde and landed in shadowmoon valley. You do some surveying while Maladaar talks to AU Velen then that construction guy or whatever he is comes thru a portal and a gnome with some donkeys.

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[–]Wastyvez6 points3 years, 4 months ago

In the pré-wow novel Day of the Dragon it is mentioned that teleporting is a risky and exhausting magic school. Especially over long distances and especially near areas "polluted" by heavy magic sources (such as the Dark Portal in the novel). One of the biggest risks being that you could end up in a completely different location. Only the most powerful magi, such as Medivh, would comfortably teleport over long distances and usually to predesignated areas. The Kirin Tor ambassadors for example would teleport between their embassies and Dalaran despite the risk Involved.

In the early days up until at least cata Portals are never mentioned in Lore aside from the obvious Dark Portal. The only mention is some fluff text in Dalaran in WotLK. Instead it is mentioned in the novel cycle of hatred that magi could teleport other individuals alongside themselves. It can therefore be asssumed that portals were indeed originally meant as a game-play mechanic for player convenience and not lore point used willy nilly as it is in the game.

The problem is that Blizz has never been consistent in establishing the rules of teleportation magic in Lore as they have not been with so many things.

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[–]songmage1 point3 years, 4 months ago

This is why throughout the story, you don’t just have mages sneaking into places and opening a portal for invasion.

That's kind of how the orcs ended up on Azeroth, innit? In fact, they didn't need to sneak into anything. It may have cost a lot of Draenei their souls, but it also breached the nether realm and space. The caster wasn't even a mage.

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[–]kakurenbo15 points3 years, 4 months ago

The caster was the most powerful mage in all of Azeroth, Medivh, with the help of the most powerful warlock on Draenor, Gul’dan. Both were needed, hence why Sargaras corrupted Medivh to begin with.

The Dark Portal was an immensely magical structure and those souls provided considerable power which enables it to stay open for so long. The second opening was done briefly with the Skull of Gul’dan and the third opening was done by an unknown artifact used by Kazzak (hence his promotion to “Doom Lord” in TBC).

It’s not clear how the portal is kept open now. Probably something to do with the blue dragon flight, but that’s never really been explained as the power from the souls used in the original opening is long since depleted.

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[–]songmage1 point3 years, 4 months ago

Right, but again, they transcended significant distance and dimensional space. Which was the higher complexity? -- the ability to hold a portal open for people to go through, or the ability to transcend distances greater than planets plus reach beyond a Twisting Nether plus communicate between two people who exist in such places?

Methinks that sneaking a portal into a place to start a raid only a few miles away is a fairly reasonable task by comparison.

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[–]kakurenbo13 points3 years, 4 months ago

Maybe. Who knows? It could be just as complicated to open a portal 10 meters away as it is to open one 10 light years away. The formulae for magic in the Warcraft universe is unknown.

I’m real life terms, the theoretical energy require to open a wormhole from London to Paris would be the same as London to Jupiter (or anywhere else). The only change in energy is the amount of time the passage remains open, as more energy input is needed to maintain the connection, and this tracks with what we see in Warcraft lore.

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[–]songmage1 point3 years, 4 months ago

could be just as complicated to open a portal 10 meters away as it is to open one 10 light years away

Plus Twisting Nether plus having the ability to enslave/communicate across such distances.

If that's the case, no point in having portals at all, right? In the movie, a young Khadgar, a mage of mediocre renown, used a portal to crush Medivh with his own golem. Maybe he had something uncommon at the time, but it seemed like having the ability to conjure one under such a stressful conditions might indicate to me that it's of fairly low difficulty.

The reality is that they're probably not used in lore more often simply because that would make things too convenient. When they're needed as a deus ex machina, they're in plentiful supply.

I suppose I could look back and actually Google lore a little more and find examples of people escaping death through portals, but I'm just going to stay under the assumption that they're not all that tough to make.

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[–]Carvemynameinstone3 points3 years, 4 months ago

Khadgar isn't just a random mage. You're downplaying him.

It's like saying one of The Six can open a portal, so a random dalaran fresh apprentice should be able to do it too.

Khadgar was medivhs disciple, it's a big difference, and the portal is open for a very short amount of time, only enough to get the golem through. Nothing compared to maintaining a portal for longer periods of time.

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[–]songmage1 point3 years, 4 months ago* (edited 5 minutes after)

Khadgar isn't just a random mage.

He was at that time. Just a student or something, right? Did the most complex spell in the universe just waft into his brain at a moment of panic?

-- and if they were at all the same, couldn't Khadgar have just portaled Medivh into outer space, let alone to the Twisting Nether?

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[–]Kashim771 point3 years, 4 months ago

You reminded me that I absolutely loved Mass Teleport in WC3 and sneaking in bases using critters.

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[–]Flynnwinch:horde::hunter: 1 point3 years, 4 months ago

its used a lot in the lore, at kul tiras, at the draenor garnison, shadowlands ...

the thing that realy differ is how SLOW it is, its one guy with one crate at a time

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[–][deleted]10 points3 years, 4 months ago

original comment is talking about taurens vs centaurs so that was my interpretation but yeah if we're talking about horde then mages make sieges impossible

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[–]davedwtho12 points3 years, 4 months ago

TB was founded after the Tauren joined the orcs and trolls in WC3 so they never had to defend it solo from the centaur

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[–]SwimBrief3 points3 years, 4 months ago

If you count portals then there is absolutely no point in having a discussion about which city is easiest to defend cuz “welp invaders will just portal in, so”

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[–]DeLoxter1 point3 years, 4 months ago

portals or not, it's still a pointless discussion lmao

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