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Information0.4 Patch Notes(pathofexile.com)
submitted 1 month ago by Cz4rekK to /r/PathOfExile2 (623.1k)
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[–][deleted]150 points1 month ago
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[–]the-apple-and-omega36 points1 month ago

Honestly the most insane change. Making it an even bigger tax for the game to not feel bad???

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]danglotka12 points1 month ago

Don’t worry! Rhoa, which only bows and spears can use is back to giving 100% reduced penalty!

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]SneakyBadAss7 points1 month ago

And no longer having MS bonus.

permalinkparentcontextauthor-focusas-ofpreserve
[–]Bass29429 points1 month ago

They also killed the rune and corsair coat. So if you arent using rhoa you are fucked harder.

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]wingspantt9 points1 month ago

Or Pathfinder

permalinkparentcontexthide replies (3)author-focusas-ofpreserve
[–]Queen__Natalie5 points1 month ago

Yeah pathfinder has been getting buffed for 3 leagues straight now, it's about time people start seeing its potential

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]Tkmisere0 points1 month ago

Pathfinder Acidic concoction got nuked again

permalinkparentcontexthide replies (1)author-focusas-ofpreserve
[–]wingspantt3 points1 month ago

Luckily that's exactly one skill out of hundreds

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[–]Bass2945 points1 month ago

Pathfinder ms reduction doesnt stack with the rest of ms reduction on tree since its multiplicative unless they changed it. Pathfinder is reduced the rest were decreased which is better in this case. 50% decreased + 50% decreased = 100% (0 ms penalty) while 50% decreased + 50% reduced = 75% (so you still take 25% of the ms penalty).

permalinkparentcontextauthor-focusas-ofpreserve
[–]lionexx1 point1 month ago

Oh god… not again

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[–]OnceMoreAndAgain11 points1 month ago* (edited 3 minutes after)

To be fair, being able to use spells and ranged attacks while moving is actually overpowered and makes melee even harder to feel good compared to ranged builds lol. I understand why they want to nerf it.

They kinda setup themselves up for design issues by allowing ranged builds to cast/attack while moving. They need to give melee builds some good movement skill to compensate or something but the design of the game makes it pretty impossible to give just melee builds access to that movement skill due to instant weapon swapping.

They should probably give movement speed nodes to the melee area of the tree instead of the dexterity side of the tree... I know it doesn't make sense from a flavor perspective since dex characters philosophically meant to be more nimble than strength, but from a balance perspective I think melee characters need movement speed to feel anywhere close to as good as ranged builds on clearspeed.

permalinkparentcontexthide replies (2)author-focusas-ofpreserve
[–]throwntosaturn1 point1 month ago

Honestly what they should do is pure melee damage nodes should just have a small movespeed rider. That would probably do most of what you want.

permalinkparentcontextauthor-focusas-ofpreserve
[–]Falonefal-1 points1 month ago

I think that mobs rarity and quantity should change based on what percentage of their hp was lowered by a ranged or melee skill, the more damage a monster took from a melee skill the more rarity and quantity it will have, the difference wouldn't be ridiculous, but balanced well enough that melee players feel like their suffering is being rewarded and ranged players don't feel like they're losing too much for the qol they get.

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