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I really wish they change the scalings for all skills.
A +5 wand with mid rolls is better than a +...
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It's weird. PoE1 already solved the level issues with lots of opportunity costs. A wand can either have +1 to a specific type of spell, and +1 to all spells but it's super duper rare and you give up other useful stuff.
Amulet is the same where you give up 2 prefix to get +2, and most of the time people would rather not give up 2 prefixes. Yet we can get +3 in a single suffix amulet affix in PoE2.
Not sure why they are allowing gear to have all these +levels making gearing really lame where your triple T1 prefix phys weapon is barely better than a decently rolled maybe T3 with +7 to skills.
What a mad lad
"Movement speed should be a helm corrupt."
PoE 1 +skills also has severe dimishing returns past level 30. Which I honestly thought GGG were going to do when they lowered mana costs over level 30 in 0.3
The initial high mana costs I think we're GGGs initial plan to curb the desire to stack +gem levels everywhere as it would be too costly to run on your build. They underestimated the playerbases' ability to only stack bigger is best damage numbers and whinge incessantly that you couldn't cast a skill twice without Oom.
Then they cut mana costs left the damage scaling from + gems unchecked instead of gutting top end damage by 50% (which would literally happen by just applying dimishing returns to +gem).
So we had Deadeye league as endgame bosses got HP nerfed with damage to easy to scale to the moon and then the only thing that matters is tailwind I mean MS
I honestly think if they just tune numbers down AND make the skill levels a prefix, it will solve every thing in one go.
In addition skill levels was mainly only useful for spells. Attacks would mostly scale other ways.
Yea. Added damage for attacks, + to skills for spells.
Unless it's an outlier like Shield Crush or Elemental Hit. And it's cool that different skills scale in different ways
I agree, having two skill levels, should take up two prefixes on the item. This is just bad item design...
No poe 1 solved this by have flat damage and damage effectiveness. Atm their system for spells REQUIRES +skills for scaling