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the feet seem to stick to the ground like they got glue on the soles of the shoes in cs2.. the amount of delay it takes for the animation to let go of the previous step and transition into the next step is too long, making that animation feel really wonky.
in the csgo clip you can see each step distinctively (even from distance at A Long) and in which direction they're moving.. can't make that judgement in cs2
I really don't understand the fundamental thinking of making your own legs visible to a player to begin with and adding the jelly like physics to it.. only thing comes to mind is all this crap we deal with in cs2, MJ peek etc, is for skins in future for legs/pants LOL
I think this is the right analysis. And its not only the feet, it's also the whole torso, making it look like: the legs follows the torso which follows the head. So when changing direction the model is first "lean" towards the directions its moving, head first, it then reaches a straight position and then "leans" the other way.
In csgo nothing looks like its leaning, the torso is static and the legs runs.
Realism will kill CS. Next up the model will limp if you shoot it in the leg.
Valve should straight up give on the complicated legs movement and camera. I think the idea was to smooth the camera and have more realistic legs movement around non flat surfaces. Its looks like really complicated and the community doesn't care at all.
This "lean" was much worse in jan 2023 when analysts went to play test the game at valve hq. They said it looked weird so they're tuned it down. But obviously it still look wonky.