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Him just grinding out xp to unlock all the tiles in the inferno just kills the interesting part of the concept.
Especially at the beginning when he was considering how hard of a challenge to make it with balancing how much experience equals a tile.
Like, you edit out 99.9% of the grinding, so to the viewer it makes no difference if he was chopping 1,000 trees or 10,000.
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He literally did this in the final video. He stopped halfway through and grinded out xp offscreen to just unlock the entire inferno area.
LOOL I didn't even watch the finale, that's honestly hilarious if true.
Well... I have good news, and sad news.
I feel like this line of thought is leaning towards being pointlessly negative. What is wrong with someone making a "normal" series? Does every new series have to include some new gimmick or concept to explore?
People watch settled because he is a good story teller and editor and produces high effort content for a game that is notoriously hard on viewership. The concept or gimmick accompying the content is honestly secondary.
Well there's absolutely nothing wrong with making a normal series, I watch tons of "normal" ironman progress videos. The point is they don't try to make it out to be some cool new "spin" on the gamemode when in reality it's literally nothing special.
I mean, there's a realistic limit on what you can do without actual in-game mechanics supporting your concept. For me, at least, the spin is always secondary. I find that in most things what matters more than the content is the way the content is presented. In the same way that you can "lose" an argument saying factually correct statements, a novel idea will fail if it isn't presented in an alluring manner.
I feel like the people complaining about the failing novelty of a series are just kind of complaining for the sake of it. It's one thing if you don't like settled's editing style or presentation, but to dick on him because you felt the novelty wore thin before the end of the series I feel is a bit shallow. Maybe I missed it, but I don't recall settled ever claiming his achievements on Tileman were more impressive because of his gimmick.
Not trying to shit talk Settled, but he certainly hammed it up a few times over the course of the series when it came to "wow I can't believe I did this with only having access to these tiles!" Which, yeah, of course he's going to talk up his concept and content.
But I do think you're hand waving valid criticism with the novelty aspect.
So much of what made Swampletics compelling to watch was the fact that the viewer had no idea how he'd solve a problem. For instance, he got that dog slayer task, we all assumed it was impossible, later there was a sliver of hope. Same with the small fishing net.
There was never really any doubt how McTile would solve a problem, so there was never any fun to be had speculating how he'd solve a specific problem. The answer was always "afk skill for a few hours then go back to the actual thing you were going to do anyways"
So here you are, 2 years and 30 episodes later? Or perhaps you did watch it for some reason?
Nope, stopped watching after like the 3rd episode.